02 58 Minutes North 34 30 Minutes Easy
During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude and latitude geographic coordinate system, where angular coordinates correspond to your north-south and east-west position, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinates are presented in the following format:
03 degrees 00 minutes north/south
02 degrees 00 minutes east/west
In Old School RuneScape, one square of space is equivalent to 15/8 (1.875) minutes of arc. 0°00' degrees north and 0°00' degrees east is located in the middle of the Observatory.
Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue.
On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Zamorak wizards use only the spell Flames of Zamorak. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight.
On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylean guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Armadylean guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.
Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the Wilderness, they might attempt to kill you. Using a games necklace and teleporting to Corporeal Beast works in similar fashion.
On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat to appear, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in a multi-combat area, three Ancient wizards, each attacking with a unique attack style, will appear. Melee wizards are poisonous, with poison dealing 8 damage to a player. In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09°34'N, 25°12'E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. • Remember: You must have a spade with you to dig up coordinate clues.
Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low.
Hard Coordinates [edit | edit source]
Coordinates | Shorthand | Requirements | Fight |
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00 degrees 00 minutes north, 07 degrees 13 minutes west | 00.00N, 07.13W | Regicide | ![]() Saradomin wizard |
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In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances. From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring B J S and run north to Tyras Camp (requires From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap. |
Coordinates | Shorthand | Requirements | Fight |
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01 degrees 24 minutes north, 08 degrees 05 minutes west | 01.24N, 08.05W | Regicide | ![]() Saradomin wizard |
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In the hunter area directly south of the Iorwerth Camp, past a stick trap, dig by the north-east edge of the pond. An Iorwerth camp teleport can greatly reduce the difficulty in reaching this position. From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at an elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap. It's recommended to follow this map in order to not get lost. |
Coordinates | Shorthand | Requirements | Fight |
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01 degrees 30 minutes north, 20 degrees 01 minutes east | 01.30N, 20.01E |
| ![]() Saradomin wizard |
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Located on a small island that can only be accessed via fairy ring code C L P . |
Coordinates | Shorthand | Requirements | Fight |
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02 degrees 39 minutes north, 29 degrees 58 minutes east | 02.39N, 29.58E | None. | ![]() |
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Eastern side of the Emir's Arena. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 48 minutes north, 08 degrees 05 minutes east | 02.48N, 08.05E |
| ![]() Saradomin wizard |
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Little island, fairy ring code A I R . |
Coordinates | Shorthand | Requirements | Fight |
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02 degrees 48 minutes north, 34 degrees 33 minutes east | 02.48N, 34.33E | Started In Aid of the Myreque | ![]() Saradomin wizard |
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Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
02 degrees 58 minutes north, 34 degrees 30 minutes east | 02.58N, 34.30E | Started In Aid of the Myreque | ![]() Saradomin wizard |
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Coordinates | Shorthand | Requirements | Fight |
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03 degrees 18 minutes north, 12 degrees 31 minutes east | 03.18N, 12.31E | Partial completion of Dragon Slayer I | ![]() Saradomin wizard |
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Crandor, centre of the island. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
03 degrees 45 minutes south, 22 degrees 45 minutes east | 03.45S, 22.45E | None. | ![]() Saradomin wizard |
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In the Bedabin Camp in the Kharidian Desert, just south-west of the Shantay Pass. Dig north side of the watering hole. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
04 degrees 03 minutes south, 03 degrees 11 minutes east | 04.03S, 03.11E | Started Watchtower 20 coins if Watchtower has not been completed, or if you have used the bridge to cross back[1] (if you used the bridge to cross back, but have | ![]() Saradomin wizard |
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In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. You need 20gp to pay the guard to cross the bridge if Watchtower has not been completed, or if you have used the bridge to cross back.[1] (if you used the bridge to cross back, but have ![]() |
Coordinates | Shorthand | Requirements | Fight |
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04 degrees 05 minutes south, 04 degrees 24 minutes east | 04.05S, 04.24E | None. | ![]() Saradomin wizard |
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On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Note that you do not need a skavid map to enter this cave. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code A K S and run north-west. |
Coordinates | Shorthand | Requirements | Fight |
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04 degrees 16 minutes south, 16 degrees 16 minutes east | 04.16S, 16.16E | Partial completion of The Grand Tree | ![]() Saradomin wizard |
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Location notes | |||
Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. It may also be faster to get there by using fairy ring ( D K P ). |
Coordinates | Shorthand | Requirements | Fight |
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04 degrees 41 minutes north, 03 degrees 09 minutes west | 04.41N, 03.09W | Start of Regicide | ![]() Saradomin wizard |
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Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn. The Outpost teleport on necklace of passage for close access. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
05 degrees 37 minutes north, 31 degrees 15 minutes east | 05.37N, 31.15E | None. | ![]() Saradomin wizard |
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In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food. (Fairy ring B I P ) |
Coordinates | Shorthand | Requirements | Fight |
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05 degrees 50 minutes south, 10 degrees 05 minutes east | 05.50S, 10.05E | ![]() | ![]() Saradomin wizard |
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On Cairn Isle, Karamja. Fairy ring code C K R is very close; area is south-west of the fairy ring. Dig in the centre of the hut with the broken walls. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
06 degrees 00 minutes south, 21 degrees 48 minutes east | 06.00S, 21.48E | None. | ![]() Saradomin wizard |
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West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat. |
Coordinates | Shorthand | Requirements | Fight |
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06 degrees 11 minutes south, 15 degrees 07 minutes east | 06.11S, 15.07E | None. | ![]() Saradomin wizard |
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On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
07 degrees 43 minutes south, 12 degrees 26 minutes east | 07.43S, 12.26E | Partial completion of Legends' Quest | ![]() Saradomin wizard |
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Location notes | |||
An axe and machete is required, or have 79 Agility for the vine shortcuts! In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring C K R and run south. |
Coordinates | Shorthand | Requirements | Fight |
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08 degrees 03 minutes north, 31 degrees 16 minutes east | 08.03N, 31.16E | Started Priest in Peril | ![]() Saradomin wizard |
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South-west of fairy ring code B K R and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the world map), in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food. |
Coordinates | Shorthand | Requirements | Fight |
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08 degrees 05 minutes south, 15 degrees 56 minutes east | 08.05S, 15.56E | Partial completion of Legends' Quest | ![]() Saradomin wizard |
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Location notes | |||
South-east of the easternmost mahogany in the Kharazi Jungle. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. (Note: There may or may not be a totem pole at this location). |
Coordinates | Shorthand | Requirements | Fight |
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08 degrees 26 minutes south, 10 degrees 28 minutes east | 08.26S, 10.28E | Partial completion of Legends' Quest | ![]() Saradomin wizard |
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Location notes | |||
In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle. |
Coordinates | Shorthand | Requirements | Fight |
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10 degrees 03 minutes north, 32 degrees 13 minutes west | 10.03N, 32.13W | None. | ![]() Saradomin wizard |
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Location notes | |||
At the southern end of Shayziens' Wall. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
13 degrees 46 minutes north, 21 degrees 01 minutes east | 13.46N, 21.01E | None. | ![]() Zamorak wizard |
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North of the Edgeville level 11 Wilderness and south-west of Ferox Enclave, near horseshoe-shaped mushroom patch. |
Coordinates | Shorthand | Requirements | Fight |
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16 degrees 03 minutes north, 14 degrees 07 minutes east | 16.03N, 14.07E | Start Troll Stronghold, bring climbing boots | ![]() Saradomin wizard |
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On the summit of Trollheim, near the entrance to Eadgar's cave. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 07 minutes north, 22 degrees 45 minutes east | 16.07N, 22.45E | None. | ![]() Zamorak wizard |
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In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 31 minutes north, 12 degrees 54 minutes east | 16.31N, 12.54E | Partial completion of the Troll Stronghold quest | ![]() Saradomin wizard |
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Location notes | |||
At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 35 minutes north, 27 degrees 01 minutes east | 16.35N, 27.01E | None. | ![]() Zamorak wizard |
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Location notes | |||
In level 22 Wilderness, past the Black Salamanders. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 19 degrees 13 minutes east | 16.43N, 19.13E | None. | ![]() Zamorak wizard |
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In the northern section of the Bandit Camp in level 23 Wilderness. The Burning Amulet can teleport you close to there. |
Coordinates | Shorthand | Requirements | Fight |
---|---|---|---|
16 degrees 43 minutes north, 26 degrees 56 minutes east | 16.43N, 26.56E | None. | ![]() Zamorak wizard |
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In the black salamander hunting area in the level 23 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
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16 degrees 48 minutes north, 30 degrees 01 minutes west | 16.48N, 30.01W | 5% Shayzien favour. | ![]() Saradomin wizard |
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Location notes | |||
In the west end of the Lizardman Canyon between Lovakengj and Shayzien. Entering the Canyon requires 5% Shayzien favour. Use fairy ring code D J R to get there quickly. |
Coordinates | Shorthand | Requirements | Fight |
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16 degrees 45 minutes north, 03 degrees 05 minutes west | 16.45N, 03.05W | Completion of Swan Song | ![]() Saradomin wizard |
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Location notes | |||
North-east of the Piscatoris Fishing Colony bank. fairy ring code A K Q |
Coordinates | Shorthand | Requirements | Fight |
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17 degrees 50 minutes north, 08 degrees 30 minutes east | 17.50N, 08.30E | None. | ![]() Saradomin wizard |
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Location notes | |||
North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code D K S . |
Coordinates | Shorthand | Requirements | Fight |
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18 degrees 22 minutes north, 16 degrees 33 minutes east | 18.22N, 16.33E | None. | ![]() Zamorak wizard |
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In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here. |
Coordinates | Shorthand | Requirements | Fight |
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18 degrees 50 minutes north, 20 degrees 26 minutes east | 18.50N, 20.26E | None. | ![]() Zamorak wizard |
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In the Bandit camp mining site in level 31 Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
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19 degrees 00 minutes north, 27 degrees 13 minutes east | 19.00N, 27.13E | None. | ![]() Zamorak wizard |
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In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights. |
Coordinates | Shorthand | Requirements | Fight |
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19 degrees 09 minutes north, 21 degrees 58 minutes east | 19.09N, 21.58E | None. | ![]() Zamorak wizard |
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In level 32 Wilderness, by the black chinchompa hunting area. |
Coordinates | Shorthand | Requirements | Fight |
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19 degrees 24 minutes north, 30 degrees 37 minutes west | 19.24N, 30.37W | None. | ![]() Saradomin wizard |
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In Lovakengj, dig south of the burning man located south-east of the lovakite mine. |
Coordinates | Shorthand | Requirements | Fight |
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19 degrees 43 minutes north, 25 degrees 07 minutes east | 19.43N, 25.07E | None. | ![]() Zamorak wizard |
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In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system (requires ![]() |
Coordinates | Shorthand | Requirements | Fight |
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20 degrees 05 minutes north, 21 degrees 52 minutes east | 20.05N, 21.52E | None. | ![]() Zamorak wizard |
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In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here. |
Coordinates | Shorthand | Requirements | Fight |
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20 degrees 33 minutes north, 15 degrees 48 minutes east | 20.33N, 15.48E | None. | ![]() Zamorak wizard |
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North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly. |
Coordinates | Shorthand | Requirements | Fight |
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20 degrees 45 minutes north, 41 degrees 35 minutes east | 20.45N, 41.35E | Completed Bone Voyage | ![]() Saradomin wizard |
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Location notes | |||
On Fossil Island, east of the Museum Camp. |
Coordinates | Shorthand | Requirements | Fight |
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21 degrees 24 minutes north, 17 degrees 54 minutes east | 21.24N, 17.54E | None. | ![]() Zamorak wizard |
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Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location. |
Coordinates | Shorthand | Requirements | Fight |
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22 degrees 35 minutes north, 19 degrees 18 minutes east | 22.35N, 19.18E | None. | ![]() Zamorak wizard |
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In the Wilderness near the two runite rocks located north of the Lava Maze. |
Coordinates | Shorthand | Requirements | Fight |
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22 degrees 45 minutes north, 26 degrees 33 minutes east | 22.45N, 26.33E | None. | ![]() Zamorak wizard |
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In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns. Easily reached by casting Annakarl Teleport or using its magic tablet equivalent. |
Coordinates | Shorthand | Requirements | Fight |
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23 degrees 00 minutes north, 41 degrees 33 minutes east | 23.00N, 41.33E | Completion of Bone Voyage | ![]() Saradomin wizard |
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Location notes | |||
Small island located north of Fossil island. Reachable via the rowboat found in the north-east corner of the Mushroom Forest by selecting 'Row out to sea'. Also reachable via the Museum Camp rowboat by selecting 'Row out to sea, north of the island'. |
Coordinates | Shorthand | Requirements | Fight |
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23 degrees 03 minutes north, 02 degrees 01 minutes east | 23.03N, 02.01E | Partial completion of Fairytale II - Cure a Queen | ![]() Saradomin wizard |
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Location notes | |||
Small island located north of Miscellania. Only reachable via fairy ring code A J S . |
Coordinates | Shorthand | Requirements | Fight |
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24 degrees 22 minutes north, 17 degrees 15 minutes east | 24.22N, 17.15E | 52 Agility (Boostable) | ![]() Zamorak wizard |
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Location notes | |||
Wilderness Agility Course, past the log balance. |
Coordinates | Shorthand | Requirements | Fight |
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24 degrees 24 minutes north, 26 degrees 24 minutes east | 24.24N, 26.24E | None. | ![]() Zamorak wizard |
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In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby. |
Coordinates | Shorthand | Requirements | Fight |
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24 degrees 56 minutes north, 22 degrees 28 minutes east | 24.56N, 22.28E | None. | ![]() Zamorak wizard |
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North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever. |
Coordinates | Shorthand | Requirements | Fight |
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24 degrees 58 minutes north, 18 degrees 43 minutes east | 24.58N, 18.43E | None. | ![]() Zamorak wizard |
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One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness. |
Coordinates | Shorthand | Requirements | Fight |
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25 degrees 03 minutes north, 17 degrees 05 minutes east | 25.03N, 17.05E | None. | ![]() Zamorak wizard |
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North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport (requires ![]() |
Coordinates | Shorthand | Requirements | Fight |
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25 degrees 03 minutes north, 23 degrees 24 minutes east | 25.03N, 23.24E | None. | ![]() Zamorak wizard |
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Location notes | |||
Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep. |
References [edit | edit source]
Source: https://oldschool.runescape.wiki/w/Treasure_Trails/Guide/Coordinates/Hard
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